Number 7, is what i would suggest to you and anyone there with "issues". Which begs the question: Of all the thousands different individual requests, to which specific individual should this game designed for? I have read about someone demanding that plundering be removed, someone having to commute long hours and wants the 12 hrs production time frame, hell i even read somewhere that he wants the game to be more "pet friendly". Of all the above options, number 6 is the most difficult for two reasons:Ī) you can not do it yourself (innogames has to)ī) there are hundreds "issues" like this out there, each deriving from a player's specific situation. To the issue you raise there are several approaches:ġ- build more barracks/units (as the previous poster suggested)Ģ- improve the fighting strategy and suffer less damagesģ- come to peace with the fact that this is a "not-too-fast-pace" gameĤ- find another game with more time-intense PvP featureĥ- play several worlds to satisfy the PvP needĦ- ask developers to tailor the game to fit your likingħ- customize your game style to fit your situation I really like this phrase and it says a lot. I used to play an online game and their catch phrase was "Easy to learn, hard to master".
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